Ваш браузер устарел. Рекомендуем обновить его до последней версии.

Наши статьи


 Svinfylking - построение или воинский культ кабана


  Сведения от традициях воинского культа кабана, в отличии от схожих с ним на первый взгляд, культов Berserker's и Ulfhednar's очень расплывчаты и дают не чёткую информацию, но собрав её всю воедино и структурировав, получим возможность разобраться...





Щиты Пшеворской культуры

  Пшево́рская культура, одна из самых интересных соседствующих и чаще враждебных римской империи культур, на протяжении большого количества времени. Она открывает нам занавес истории и облика многих племён и народов, тех кого рим всегда называл варварами...





Нашлемные навершия, плюмажи эпохи поздней Римской империи

  Существенным элементом защитной экипировки легионера являлся шлем, а в период заката Римской империи, иногда был и единственным. Несмотря на довольно большое количество археологических находок шлемов - относящихся к поздней римской империи, а именно, так называемому гребневому шлему "Kammhelme"...



Опубликовать в социальных сетях

Mode description


Mod Fireforged-Empire (previously Judex - Rex) is developed with the support of this site: Late Roman Empire. The mod is a global overhaul of the game Total War: Attila, with the aim of creating the most historical simulation of the world of the period of late antiquity, namely: 367-417 AD, based on manuscripts, archeology and other surviving information from the past. We are the first to approach the game with all the scrupulousness of a historian, based on historical sources, with links to them in the game description and on our website. This project is necessary for a deeper understanding of all the mechanisms in the aggregate that influenced the actions of the great people of that period and the course of history. From politics, wars of conquest, geography, religion, the development of ancient technologies, trade and to interpersonal relationships! We were able to put all this together in the virtual world and, based on this data, we were able to analyze those events in more depth.

Description of the authors:
- Campaign with a historical map of the approximate location of factions, armies and tribal invasions of a given period;
- military units (units), created on the basis of the Notitia Dignitatum document and other historical sources;
- 3d models, created on the basis of archeological finds and historical data, taking into account the reconstruction of their original form.
- Added new playable factions: Antes, Venedi, Armenia, British-Gallic Roman Empire
- Added fifteen new non-playable factions: aestii, attacoti, aorsi, absilae, blemmyes, carpi, eluri, varini, sciri, akatziri, saraceni, bagaudae, junior huns, average huns, iranian huns
- The names of the characters are completely historical
- More than 900 new units, many of which are recruited in their region AOR (Area Of Recruitment)
- Gameplay has been reworked and new possibilities for managing the armies have been added, special attention is paid to:
- Formations of military units;
- A separate group of units for the armies of the avant-garde, arier-guard and the migration;
- Creation of barricades, traps and means of restraint;
- New settings and control of military units, such as weapon hybridity, speed, charge, stealth and all other parameters.
- A huge package of scripts, below are just a few of them:
- Spawns armies of four factions of Huns and robbers
- Immortality of some important characters
- Declaration of peace, war, vassalage
- Pact of Federates
- Rebel Uprising
- Free units for 13 Exodus AI factions
- Rebirth and rebirth of 17 settler factions (Exodus Troops)
- Free units for all AI factions
- The game is perfectly optimized and lighter than vanilla (we have fixed many vanilla bugs)

In order not to be unfounded, we asked some fans of the mod to give their description of the mod:

- The mod is aiming to give historical names and description for units of the late Roman Empire
- Gives unique appearance to all units added to the game, with a focus on maximum historicity
- Changes the starting positions for all factions
- Reworks the balance of the game towards historicity and playability
- And the main advantage of this mod is the huge number of historical units of different nationalities. The units look amazing!

- Scrupulous reconstruction of the appearance of historical units and soldiers, named legions and well-known federation and auxilia units.
- Redesigned formation system and the possibility of hybrid armament of units during the battle, where a competent choice of formation and squad control affect the the course of the battle.
- Excellent optimization that allows you to arrange massive battles of thousands of soldiers (Very well done!)
- Reworked recruiting system, that allows a more thoughtful and therefore more addictive gameplay.
- The vanguard scouting and pursuit system expands the strategy of warfare. (Intercept the enemy stack, or catch up with the defeated enemy with mounted scouts)

Major changes to the game are here
The main features of the new gameplay are here
Full description of the game rework here (more than 10 pages)

Answer to frequently asked questions:

- What is the start time of the game, what events will develop and why was this name chosen?

- The in-game campaign start year begins in the spring of 367 AD. This time, in our opinion, is the most interesting in terms of the richness of events that radically changed all of history. The main one is the invasion of the Hunnic hordes. It was the Huns who set in motion the period of migration of many barbarians into the territory of the Roman Empire. This event almost instantly forced a change in the policy of the Roman Empire, and subsequently led to the destruction of its western half. Many other kingdoms standing in the way of the Huns were much less fortunate. The largest barbarian kingdom in eastern Europe, the kingdom of the Goths, and some would say the empire of the Goths, was preparing for the fate of being completely exterminated by a much more frightening and cruel enemy than the Roman Empire. What will the Gothic leaders choose? Glorious death on the battlefield and extermination from the Huns, or slavery in the Roman Empire? In history, neither one nor the other happened, fate has given them a chance on a completely different path! After the death of the long-lived king Ermanaric, only a common leader could lead all the Goths! Athanaric, being the most powerful Judge (the highest title in Gothic society), more often called Judex Rex by the Romans, was obliged to become such a leader!
The game is designed to campaign for both parts of the Roman Empire and the Gothic kingdoms, who just like the romans are divided into Visigoths and Ostrogoths. The campaigns for the Roman Empires are considered very hard, but the Gothic campaign is much more difficult. The starting time of the campaign is no coincidence. At this time, the kingdom of the Visigoths, under the leadership of the Gothic Judge-Athanaric, using partisan tactics, manages to hold back the Roman army of Valens, who decided to end them once and for all. Athanaric's tactics were successful and Valens was forced to make peace with the Visigoths, but the peace did not last long. In 376, the more powerful kingdom of the Ostrogoths, under the leadership of Ermanaric, had already suffereda final defeat from the invading hordes of the Huns, and Athanaric with his Visigoths was left alone to face an impending avalanche and though he managed to hold it back for some time, it was only enough to retreat his people, including the elderly and children of the Visigoths and parts of the Ostrogoths, to the Roman borders. But even here, no better fate was waiting for them. Oppressed by the Romans, the Goths grab their arms and in 378 Emperor Valens, who gathered a large army, decides to finally put an end to the Visigoths. As Valens expected, the battle of Adrianople was decisive, but not for the Goths, but for the entire Roman Empire. The Battle of Adrianople is considered one of the turning points in European history, which changed the balance of power in favor of the Germanic peoples. The bonfires kindled by the Goths served as beacons - in search of a direction, for reinforcements of the cavalry. In time, the units arrived in time - the allied Visigoths cavalry, played a decisive role in this battle. Many historians disagree - who were the riders who arrived in time? Someone thinks that these were the allied Huns, someone attributes the miraculous salvation to the retreating parts of the Ostrogoths, but the question remains - where was the supreme and indestructible commander of all the Goths Athanaric at that time?
We will not answer this question, but have shown where, perhaps, to look for it.

- - - - - - - - - - - - - - - - - -- - - - - - - - -- - - - - - - - -- - - - - - - - -- - - - - - - - -- - - - - - - - -- - - - - - - - -- - - - - - - - - - - - -



Atanatih (Russia) - History, Scripter, 3D Modeler/Texturer, DB editor, Text
CJiaBa (Belarus) - 3D Modeler/Texturer
  Magnito (Russia) - Assistant Historian, Translator, Tester

Papeion (Russia) - DB editor


Special Thanks To:

Tryggvi (Russia) - linguist of Old Germanic and Gothic language

[HAN]yk199810 (China) - Interpreter - Chinese Translation
Soroush Torabi - for texture card_felte_A2_tint_diffuse

Includes other mods:

Анимация\Animation: Return To Glory(Animations Mod) - Petro
Скрипт\Script: Region Trading - Hardballer
Кровь\Blood: GBJ Blood Mod Attila: The Original
Скрипт фикс гражданской войны\Civil war fix script - MAO GONG


Thanks to all who supported us!