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04/04/2016

Нашлемные навершия, плюмажи эпохи поздней Римской империи

  Существенным элементом защитной экипировки легионера являлся шлем, а в период заката Римской империи, иногда был и единственным. Несмотря на довольно большое количество археологических находок шлемов - относящихся к поздней римской империи, а именно, так называемому гребневому шлему "Kammhelme"...

 

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14/04/2019

Щиты Пшеворской культуры

  Пшево́рская культура, одна из самых интересных соседствующих и чаще враждебных римской империи культур, на протяжении большого количества времени. Она открывает нам занавес истории и облика многих племён и народов, тех кого рим всегда называл варварами...

 

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New elements of gameplay

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New hardcore campaign.

 


Added new playable factions:

Roxolani, Venedi, Armenia, Roman insurgent.

Completely new: description, icon, leader, model, political parties and personages, including Traits and many others. al.
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The names of the characters are completely historical:
Western Roman Empire: Valentinianus, Iustina, Gratianus, Jovian
Eastern Roman Empire: Valens, Domnica, Theodosius, Flacilla
Visigoths: Aoric, Athanaric, Fritigern, Alaric, Alavivus
Ostrogoths: Ermanaric, Sunilda, Vithimiris, Witeric, Alatheus, Saphrax
Roxolans: Sarus, Ammius, Sunilda
Iazyges: Zizais
Franks: Marcomer
Sasanides: Hormizd, Shapur, Ardashir, Bahram
Armenia: Tiran, Arshak, Pap
Huns: Balamber, Uldin, Charaton, Donat
Roman insurgent: Magnus Maximus
Lakhmids: Imru' al-Qays II ibn 'Amr


Eleven other new factions.

aestii - Playable faction if available DLC Slavic Nations Culture Pack
attacoti
aorsi
absilae
blemmyes
carpi
heruli
tevtones
sciri
semnones
saraceni - Playable faction if available DLC Empires of Sand Culture Pack


Many new units.

Created on the based on a full study of the late-antique document Notitia Dignitatum.

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All units are divided into three categories:
1. Basic units - units hired anywhere
2. AOR units - units recruited only in their own or in frontier territory
3. Nominal Legio units - the first cohort of this legion
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Guerrilla warfare.

For the Army stance: march, fortification, ambush, as well as in the city - a large number of protective devices / traps for defense are available:
And these are brimstone, caltrop, fireball, sharpstones, spiketrap and stakes. Quantity from 5 pcs. at the march and up to 18 at ambush.
The number of elements in the traps / devices increased in 2-3, their combat characteristics increased by 1.5-2 times.
The strength of barricades has been increased.
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Mutiny in the army for the Roman factions.

ИзображениеИзображениеИзображениеИзображениеThese factions initially have the following: -2 loyalty (Integrity) armies. If you do not pay attention to this feature of the Roman society - tired of the war, then your army will hold regular mutinies!
To get rid of this negative effect is possible only in battle! You must study the traditions of each army!
Delay the mutiny - decimate!



Siege machines.

Added new siege units: Ballista and the Great Ballista.
Added a new type of volley for onager and ballista - Scatter Numerous Shot||A shot of two dozen small stones - designed to defeat enemy soldiers.
All siege machines are completely changed shot characteristics, based on the data obtained from a historical source.
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Auxiliary armies and units.

In the game - the armies are divided into three types: Auxiliary parts, Armies comitatensis, Armies limitanei.
The auxiliary armies have: three new units
These mini-armies are needed for reconnaissance, ambushes, delays and so on! That is, they are used as separate armies of the Vanguard\Rearguard.

Who and how many units need to be staffed in a mini-army is decided by the player himself, but be aware that the smaller the size of the unit, the faster it moves on the campaign map (has more movement points). Cavalry faster than infantry, respectively.


Balance and strategic gameplay.

The average number of soldiers in units changed and likened to a cohort, equitum, ala and is equal to 300-200 men, for the horse and foot.
Now the game has become a real strategy, not tactics with strategy elements. Hiring with one turns is not possible (Huns exception). Now, depending on the fraction is 2/4 turn. Increased cost of hiring mercenaries: land x5 times, sea x30 times.
Shipbuilding has now become a costly military production and hiring of vessels increased to x10 times.
The Hun factions do not have spawn! They can and must be destroyed!

New Roman guards commanders.

Protectores Domestici Pedites - bodyguards generals and governors
Protectores Domestici Equites - bodyguards generals
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New Roman officers and standard bearer.

 
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Historical formation.

New animation and formation for the historicity of the constructions.
Army late antiquity, and indeed other periods, formed detachments of which necessarily present not only one type of weapons by type - ax, sword and spear, as we used to see in the game, Attila, and mandatory additional weapon for close combat, namely spears in any army. Spear very often had any soldier, regardless with what weapons he was obliged to wear in the army. Spear are not expensive, but it is often indispensable in the defense, especially against cavalry. Most of the units in the fashion Judex - Rex, They will have a spear in the forefront with in defensive formation!
Completely redesigned or added new formation with its own performance characteristics (abilities), are now making a more epic battles in the spirit! Formation are now very strong influence on the fighting qualities of the units. Any Formation is capable of very long and contain the enemy. Thanks to them, the battle became longer and now will not let the opponent easily attack the front.
All the historical formation in Judex - Rex:
Infantry: Wall pike; Screen; Hedgehog (square); Spear_wall; Shield_wall; Roman turtle; Barbaric turtle
Cavalry: Cantabrian circle; Flying wedge, Wedge
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Forest robbers.

Created faction Forest robbers scattered, across the European terrain on the campaign map and very often spawned!
This faction works like a horde, has no recruitment opportunity and does not build anything, but sometimes it can accumulate money for the purchase of mercenaries, to replenish its ranks by professionals.
The need for this faction is due to the new gameplay, the battles are now fatal. To have a good army - you need to gain experience.
With the help of robbers, you will be able to gain experience your armies and characters.
This faction has three types of units: Robbers Warlord, Robbers Brigade, Robbers Bows
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AOR and Pseudo-AOR units

AOR Units (Units are hired only in a specific area for hiring \ Area Of Recruitment)
Pseudo-AOR (Unit fractions not needing for a given fraction in a certain zone for hiring \ Area Of Recruitment, for other fractions it is necessary).

Based on a full study of the late-antique document Notitia Dignitatum, AORs (Area Of Recruitment) were created.
In the mod of their 43: 26 pieces for the Roman "federates" and 17 for all other factions that will capture this area and will be able to hire local special units.
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Garrison.

All cities have garrisons from local residents.
You can build additional garrison barracks:
Garrison_1,2,3,4 - in the periphery
Governor_1,2,3,4,5
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Armies of Exodus.

For the factions involved in the migration of the barbarians, the was created army from the commoners-settlers. Such factions in the game: 15. They only appear when the faction becomes a horde!
Note: Huns and the closest allies "nomads" - are not considered migratory.
Created 7 units for migrating armies.
These units are weak, they are commoners, but they do not have to flee, their family is here - therefore morality is much higher than even the militia!
The number of units in a faction can be 18-40 units of Exodus.
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